Bonding Harbor
Part of Deeper Joy
Situated near the bottom center of the map, the sheltered Bonding Harbor is where boats can anchor, symbolizing a place of safety, connection, and community bonding. It’s a snug spot for bonding with fellow adventurers and sharing tales of the high seas. In the image, two small wooden sailboats with red flags are sailing in the calm blue waters of the harbor, their flags waving to each other in the wind.
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Group formation starts by docking in the Bonding Harbor. The first step in building community is to identify some cohesiveness and a very low stakes sense of contributing to the collective. This is where people ask, “Is it safe to let down my guard a little?” A facilitator can lead the group in activities that offer experiences cooperation & play together to really get the most out of the Bonding Harbor.
What happens in the Bonding Harbor?
When individuals first come together our bodies want to know “is it safe to let down my guard a little?” As facilitators, we want to create spaces where there’s room for people to get a sense of the energies others are bringing and, if they so choose, let go a little.
We call this place on the map “Bonding Harbor.” This is the time to break down reliance on separateness and establish a sense of trustworthiness amongst group members. This is the time for generating collective energy, but not really for building intimacy.
When groups are bonding, it’s the ideal time to teach, learn and play new games. In fact, bonding almost requires games, or at least some kind of structured social activity that can hold and maybe diffuse some of the anxiousness or fear that can accompany meeting new people. Cooperation is the goal. This is the time to learn everyone’s name and some of the identifying characteristics of everyone in the group, but not to delve much deeper. First, the group needs the experience of playing together. Group art projects are also well-suited to this stage, but remember, the process is more important than the result. Working together, to cook a meal or collect cans for a food drive can also strengthen group bonds.
Bonding games accomplish their goal best when each person’s input is accepted and welcomed by others. Thus, they begin to identify themselves as part of the team. So that everyone can participate/contribute, it’s important to know what needs and accommodations your members have so you can pick which activities and variations will work best for your group. We’ve tagged the activities in the Bonding Harbor as Mingling, Creative, and Embodied so you can pick what’s best for your group.
Bonding Harbor Activities
In This Section
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Blobs and LinesFrom Deeper Joy
Parameters: more than 10 people in person. Facilitator prompts participants to either line up in some particular order (by birthday, for example) or gather in “blobs” based on something they have in common (number of siblings, for example).
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ElectricityFrom Deeper Joy
Parameters: More than 5 people, in person. Ask if everyone is comfortable touching hands. This game is not suitable if there are group members who don’t want to deal with touch at that moment.
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Mural or CollageFrom Deeper Joy
Parameters: Perfect for a group from two to infinity! Here is a great way to contribute to the ambiance of your gathering space while bonding. Giving people something to do with their hands and focus can take the edge off of socializing.
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Pillowcase SkitsFrom Deeper Joy
Parameters: This game is for a larger, in person group. Put 3-5 unique and random items in each pillowcase. Break the group into teams of two to five people and distribute the pillowcases among them. Give teams instructions to create a skit using all of the items.
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RainstormFrom Deeper Joy
Parameters: The larger the group the louder the rainstorm. If group members are sensitive to loud noise, consider stopping at #3 or #4. Explain to the group they are going to create the sound of a rainstorm with their bodies.
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TeapotFrom Deeper Joy
Parameters: more than 2 people, can be done in person, or on video call. The lead tries to discover the meaning of “teapot” by asking members of the group questions like, “Do you teapot a lot?” or, “What does it feel like to teapot?”
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The Mighty Wind BlowsFrom Deeper Joy
Parameters: More than 5 people, can be done in person or on video. The lead introduces themselves, is greeted by the group, then picks something about themselves they might have in common with other members of the group. Everyone to whom this applies makes an agreed upon gesture
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Found Object Still LifeFrom Deeper Joy
Parameters: any number, in person or online. Appreciate beauty and collaborate on meaning making as participants find objects to add to a tableau and create a story about it.
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Group RhythmFrom Deeper Joy
Parameters: 4+, in person. Practice listening, choose when to lead or follow, and coordinate as a group as participants add layers of sound to a group rhythm.
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Group StoriesFrom Deeper Joy
Parameters: 3+, in person or online. Paper, writing utensils or skribbl.io needed. There are speaking, art and writing versions of this game. Participants build a story together one sentence or picture at a time.
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Mind MeldFrom Deeper Joy
Parameters: Any even number, in person or online. Two people try to say the same word simultaneously by making connections with their words.
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Remember MeFrom Deeper Joy
Parameters: any number, in person or online. Paper and writing utensils needed for the variation. Explore identity and begin sharing personal stories as participants say their name and a way to remember their name or something special about it.
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