Faith Curriculum Library: Tapestry of Faith: Amazing Grace: A Program about Exploring Right and Wrong for Grade 6

Alternate Activity 1: Ethics Play

Activity time: 15 minutes

Materials for Activity

  • Two dice (extra large, if possible) of different colors
  • Ethics Play role name tags
  • Ethics Play Scenarios (Session 1, Leader Resources 2-7)
  • Optional: Masks, costumes, and wigs for roles

Preparation for Activity

  • If you are or your group is new to Ethics Play, refer to the directions in Activity 4 of Session 1, Introducing Amazing Grace: Exploring Right and Wrong.

Description of Activity

Participants play a game replicating real-life situations involving ethical decisions.

At the end of the game ask how participants decided what was right and wrong. Do they ever think of the UU Principles when they play this game or when they make decisions in daily life? If so, are the Principles helpful?

Including All Participants

If some participants have limited mobility, you might wish to have the group remain seated, or at least give individuals a choice between standing and sitting when they speak.