Faith Curriculum Library: Tapestry of Faith: Amazing Grace: A Program about Exploring Right and Wrong for Grade 6

Alternate Activity 3: Electronic Virtue and Sin

Part of Amazing Grace

Activity time: 10 minutes

Description of Activity

Ask your youth to talk about what computer and video games teach people about right and wrong. Are the messages good or bad? Is playing such games good for kids? What about kids younger than sixth graders? Does playing violent video games encourage a person to violence? Does it make violence seem more acceptable? Is there a difference between cartoon violence (like a Mario Brothers game) and realistic violence (like Grand Theft Auto)? Ask participants who have played a violent video game: How did it make you feel? Should there be laws to control who gets to play such games or to keep the games from being too violent? How do participants decide which games to play?