Faith CoLab: Tapestry of Faith: Love Will Guide Us: A Program for Grades 2-3 that Applies the Wisdom of the Six Sources to the Big Questions

Activity 1: Game - Riddle Me This

Activity time: 8 minutes

Materials for Activity

  • A chime or bell

Description of Activity

A riddle is central to the story, "Give Yourself." In this active game, participants move like a particular animal to demonstrate the answer to each riddle. The game builds community by inviting the group to share fun and gives kinesthetic learners an opportunity to move around a bit.

Gather in a standing circle. Tell participants that you will give a riddle and they will have to figure out what animal the riddle is about. When they have figured it out, they should move like that animal. Tell them when you ring the chime, they should freeze and wait for the next riddle.

Read the first riddle. Wait until most or all of the group is showing the correct answer with movement; then sound the chime and offer the next riddle.

When they have answered all the riddles, gather the group and tell them they will now hear a story that has a riddle about what a daughter wanted from her father for Christmas.


With skin of grey and a long, long nose,

Please do not ask me to touch my toes! (Answer: an elephant)

It is spring. I'm in the pond

I sing my song, all night long. (Answer: a frog)

I love to snack on mice and eggs

I move on the ground with no legs. (Answer: a snake)

Do not disturb me as I rest

When it comes to pets, I'm the best!

With scratchy tongue I'll lick you clean

Guess who I am. Guess what I mean. (Answer: a cat)

We're not so different you and I,

Eating fruit as the day goes by

Let's climb a tree and play a game

Eat bananas and guess my name! (Answer: a monkey)

Including All Participants

If a child in the group uses a wheelchair or has limited mobility, have participants sit in a circle and move only the upper part of their bodies.