Alternate Activity 3: Temptation Freeze Tag
Activity time: 15 minutes
Preparation for Activity
- Find a suitable space to play, preferably outdoors.
Description of Activity
This is an active illustration of the relationship between temptation and the conscience.
This high-energy activity is a variation of traditional freeze tag, in which one person who is "it" runs around and tags others inside the boundaries of a large but defined space. Anyone tagged must stop and stand in a frozen position. "It" wins when everybody has been tagged and frozen. The last person tagged acts as "it" for the next round. Most versions of freeze tag include a way to unfreeze people: if two people who are free connect their arms together around a frozen person, that person is unfrozen and allowed to continue playing until tagged again.
In this Amazing Grace version, the player acting as "it" is called "conscience." All other players are "temptations," so the conscience is always working to overcome temptations.
Lower-energy approach: Limit youth movement to walking. Set a rule that all must have at least one foot on the ground at all times.
When participants have run (or walked) enough, ask them to talk about other ways they might vary the game of tag to make it appropriate for Amazing Grace: Exploring Right and Wrong. If you have extra time available, or in a retreat setting, ask small groups to create new Amazing Grace rules for old games, then give the full group a chance to try these new variations.
Including All Participants
If any participants have mobility limitations that will make this game unfair, you should skip it.