Faith CoLab: Tapestry of Faith: Amazing Grace: A Program about Exploring Right and Wrong for Grade 6

Activity 5: Wall-to-Wall Questions

Part of Amazing Grace

Activity time: 10 minutes

Description of Activity

This activity asks youth to move around and show their answers to some belief questions based Sessions 4 through 8 of Amazing Grace: Exploring Right and Wrong.

Ask the youth to help move aside any chairs or other furniture that might prevent easy motion. Explain that you are going to play wall-to-wall questions. You will ask a series of questions and you want the youth to show their answers by choosing and moving to one of two opposite walls. Say that there are only two choices for each question, yes or no; standing in the middle is not an option.

Show the youth the two walls where they are to go in response to the questions. Then ask the questions from the following list, stating after each question which wall represents which answer. Give youth a chance to talk about each question and their responses before moving on to the next one.

Do you believe...

  • you have a good idea of what Unitarian Universalism is all about: yes or no
  • your UU faith is helping to make the world a better place: yes or no
  • punishments in your school are usually fair: yes or no
  • as a UU, you have freedom to choose between right and wrong: yes or no
  • as a UU, you must use your brain, your feelings, your education, and your experience to try and make the right decisions: yes or no
  • your head is more important than your heart in making decisions: yes or no
  • punishments in your family are usually fair: yes or no
  • it is usually easy to know what is right and what is wrong: yes or no
  • as a UU, you are called to try and make the world a better place: yes or no

Including All Participants

If some of your participants have limited mobility, devise a different way for the group to make their choices known. They might use a thumbs-up for yes and thumbs-down for no. Alternately, you could provide everyone with two differently colored index cards: blue for yes and yellow for no, for example. Do not, however, assume that a youth using a wheelchair or crutches would not enjoy the movement of this activity as much as any other youth.