Faith Curriculum Library: Tapestry of Faith: Amazing Grace: A Program about Exploring Right and Wrong for Grade 6

Alternate Activity 1: Ethics Play

Part of Amazing Grace

Activity time: 15 minutes

Materials for Activity

  • Two dice (extra large, if possible) of different colors
  • Ethics Play role name tags
  • Ethics Play Scenarios (Session 1, Leader Resources 2-7)
  • Optional: Masks, costumes, and wigs for roles

Preparation for Activity

  • If you are or your group is new to Ethics Play, refer to the directions in Activity 4 of Session 1, Introducing Amazing Grace: Exploring Right and Wrong.

Description of Activity

Participants play a game replicating real-life situations involving ethical decisions.

At the end of the game, ask if participants carefully considered the consequences of their actions. Could any of the decisions have resulted in punishment? Who would have handed out the punishment? What might it have been?

Including All Participants

If some participants have limited mobility, you might wish to have the group remain seated, or at least give individuals a choice between standing and sitting when they speak.