Faith Curriculum Library: Tapestry of Faith: Amazing Grace: A Program about Exploring Right and Wrong for Grade 6

Alternate Activity 2: Ethics Play

Activity time: 15 minutes

Materials for Activity

  • Two dice (large, if possible) of different colors

  • Ethics Play role name tags

  • Ethics Play Scenarios (Session 1, Leader Resources 2-7)

  • Optional: Masks, costumes, and wigs for roles

Preparation for Activity

  • This is a recurring activity. As needed, refer to the directions in Session 1, Activity 4, Introducing Amazing Grace: Exploring Right and Wrong.

Description of Activity

Participants play a game replicating real-life situations involving ethical decisions.

At the end of the game, ask where they saw that Star’s good character seeds had been nurtured, and where did they see Star’s negative seeds at work? How could Star have used these situations to nurture their own more positive traits?

Including All Participants

If some participants have limited mobility, you might wish to have the group remain seated, or at least give individuals a choice between standing and sitting when they speak.