Tapestry of Faith: World of Wonder: A Program on the Seven Principles of Unitarian Universalism for Grades K-1

Activity 4: Sea Anemone and Clown Fish Partner Game

Part of World of Wonder

Activity time: 10 minutes

Materials for Activity

  • Optional: Ocean sounds CD and CD player

Preparation for Activity

  • Find a space large enough for children to run around, outdoors if possible.

Description of Activity

This activity reinforces the concept of partnership with an active game that is effective for kinesthetic learners.

Form two groups: sea anemones and clown fish. Referencing the story, remind them that sea anemones and clown fish have a special partnership. Instruct the sea anemones to stand still and wiggle their fingers above their heads like tentacles. Ask the participants what they remember about the tentacles and remind them as necessary that the tentacles are poisonous and they keep most fish away from sea anemones. Tell the clown fish that they will pretend to swim around the space. When you call out "big fish," the clown fish need to swim "back" to their sea anemone partners to be safe. Select a volunteer to act as the "big fish," trying to catch the clown fish before they reach safety.

Play the game for a couple of rounds. Then have participants switch roles. When you are finished, process the game with questions such as:

  • What did it feel like when you heard the words, "big fish?"
  • What did it feel like to be the Clown Fish?
  • What did it feel like to be the Sea Anemone?
  • Can you think of any partnerships that are important in your life?

Including All Participants

If any children in your group are sensitive to sensory stimulation, you can adapt the game by instructing the children to swim without making any sound. You can also slow the game down by having participants walk when they "swim," rather than run.