Tapestry of Faith: Amazing Grace: A Program about Exploring Right and Wrong for Grade 6

Activity 1: Ethics Play

Part of Amazing Grace

Activity time: 15 minutes

Materials for Activity

  • Two dice (extra large, if possible) of different colors
  • Ethics Play role nametags
  • Ethics Play Scenarios (Session 1, Leader Resources 2-7)
  • Optional: Masks, costumes, and wigs for roles

Preparation for Activity

  • If you are or your group is new to Ethics Play, refer to the directions in Activity 4 of Session 1, Introducing Amazing Grace: Exploring Right and Wrong.

Description of Activity

Participants play a game replicating real-life situations involving ethical decisions.

At the end of the game, connect the experience to the themes of this session by asking about unintended consequences of the decisions suggested or made. Might any actions the youth talked about have unexpected results? Allow youth to get creative in their imagining of unexpected consequences.

Note: Consider having participants use this time for making up their own new Ethics Play situations (see Alternate Activity 2).

Including All Participants

If some participants have limited mobility, you might wish to have the group remain seated, or at least give individuals a choice between standing and sitting when they speak.