Faith CoLab: Tapestry of Faith: Amazing Grace: A Program about Exploring Right and Wrong for Grade 6

Activity 4: Ethics Play

Part of Amazing Grace

Activity time: 15 minutes

Materials for Activity

  • Two dice (extra large, if possible) of different colors
  • Ethics Play role nametags
  • Ethics Play Scenarios (Session 1, Leader Resources 2-7).
  • Optional: Masks, costumes, and wigs for roles

Preparation for Activity

  • If you are or your group is new to Ethics Play, refer to the directions in Activity 4 of Session 1, Introducing Amazing Grace: Exploring Right and Wrong.

Description of Activity

Participants play a game replicating real-life situations involving ethical decisions.

At the end of the game, ask whether the ethical choices involved rules that disagreed with each other. Were some of the rules unwritten? What were they? Does the group think the solution reached was a reasonable and measured response to the problem?

Including All Participants

If some participants have limited mobility, you might wish to have the group remain seated, or at least give individuals a choice between standing and sitting when they speak.